If you do not see the Ray Tracing option, make sure your HDRP Project supports ray tracing. HDRP now uses ray tracing to calculate reflections. In the Inspector for the Global Illumination Volume Override, enable Ray Tracing.In the Inspector, navigate to Add Override > Ray Tracing and click on Global Illumination.In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.Ray-Traced Global Illumination uses the Volume framework, so to enable this feature and modify its properties, you need to add a Global Illumination override to a Volume in your Scene. In the Custom Frame Settings, navigate to the Rendering section and enable Ray Tracing.In the Scene view or Hierarchy, select the Camera's GameObject to open it in the Inspector.In the Rendering section, enable Ray Tracing.Īll Cameras can now process ray-traced global illumination unless they use custom Frame Settings.Select Camera from the Default Frame Settings For drop-down.Open the Project Settings window (menu: Edit > Project Settings), then select the HDRP Default Settings tab.To enable ray-traced global illumination for your Cameras by default: Camera setupĬameras use Frame Settings to decide how to render the Scene. Ray-Traced Global Illumination on Using Ray-Traced Global Illuminationįor information about ray tracing in HDRP, and how to set up your HDRP Project to support ray tracing, see Getting started with ray tracing. It is a more accurate alternative to Light Probes and lightmaps. Ray-Traced Global Illumination is a ray tracing feature in the High Definition Render Pipeline (HDRP).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |